MonoXNA

managed game development
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4 replies [Last post]
Tue, 03/23/2010 - 10:39
Halfnelson
User offline. Last seen 1 year 13 weeks ago. Offline
Joined: 03/22/2010

 

What is the monoxna teams stance on including microsoft permissive licensed (ms-pl) code into monoxna.

 

I noticed that the mono project itself includes ms-pl. 

 

The reason i ask is that the source for the basiceffect shader and the spritebatch shader have been released under the ms-pl. All that is required is for the HLSL to be ported to the opengl shader language (there is a tool to do this automatically from AMD). Once the effect base class is complete we could then use the basic effect shader from microsoft for the basic effect class.

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