Tue, 03/23/2010 - 10:39
What is the monoxna teams stance on including microsoft permissive licensed (ms-pl) code into monoxna.
I noticed that the mono project itself includes ms-pl.
The reason i ask is that the source for the basiceffect shader and the spritebatch shader have been released under the ms-pl. All that is required is for the HLSL to be ported to the opengl shader language (there is a tool to do this automatically from AMD). Once the effect base class is complete we could then use the basic effect shader from microsoft for the basic effect class.